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your models.

Short, practical guides to parts, materials and GLB files — written for people who have a model and a deadline, not a modelling course.

  • 4 guides
  • GLB · parts · materials
  • Updated 2026-09
Precision robotic end effector — exploded concept assembly
Named components are what a guide can point at.ORIGINAL CONCEPT / EXPLODED

01 / Guide

How to edit parts of a 3D model

A practical guide to changing one part of a 3D model — selecting a part rather than a mesh, scoping repeated components, keeping the dimensions that must not move, and checking the result. With free part-named GLB models to practise on.

7 min read · 7 sections

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02 / Guide

How to edit a GLB file

What a GLB actually contains, which tools open it, how to edit one part of it and export it again without losing part names or materials — plus free GLB models to try it on.

6 min read · 5 sections

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04 / Guide

Which 3D file format should you use?

A practical comparison of GLB, glTF, OBJ, STL, FBX and USDZ — what each format keeps, what it silently drops, and which to choose for editing, for the web, for a game engine and for printing.

5 min read · 5 sections

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01 / Professional practice

Put the detail into practice.

Explore scoped geometry revisions, material studies and context-aware iteration on the models your team already uses.

Explore professional workflows ↗

02 / Reference

Format round trip.

Convert to GLB before editing. What you lose is lost at the conversion, not in Refora — so choose the export path deliberately.

Up axis and unit scale travel through a revision unchanged; they are not corrected for you. Fix them on export from the source tool.

Source tool → GLB → Refora → GLB
SourceExport viaSurvivesLost at conversionUp / units
RevitglTF exporter, or IFC → GLBPart names, grouping, PBR materialsParameters, families, schedulesZ-up, mm
IFCIFC → GLB converterElement hierarchy, namesProperty sets, classificationZ-up, mm
RhinoglTF exportLayers as nodes, mesh geometryNURBS surfaces, historyY-up, model units
SolidWorksSTEP → GLBAssembly tree, part namesParametric features, matesZ-up, mm
BlenderglTF 2.0 exportHierarchy, PBR, UVsModifier stack, driversY-up on export, m
OBJDirect import to GLBGeometry, groupsPBR materials, hierarchy depthUndefined — declare it

03 / Reference

Limits and requirements.

Where a figure is missing below, it is missing because it has not been measured yet. Requirements are published when they are measured rather than estimated, so this panel will fill in over the early-access period.

The full list of what works, what is in testing and what is not claimed lives on product limitations.

Ask about a specific model

Model scope

Working unit
One part, or a repeated group
Part names
Preserved through a revision
Triangle ceiling
Not yet published
Texture handling
Presets today; uploads in testing

Revision time

Material preset
Depends on model and scope
Proportion change
Minutes, not seconds
Export
Depends on model complexity
General figures
Not yet published

Machine

Windows
Builds in testing
macOS
Builds in testing
Memory
Published once measured
GPU
Requirements being measured

Terms

The vocabulary these guides use, defined plainly. Most of it is ordinary 3D terminology that gets used loosely; the definitions below are the ones this site means.

Part-aware 3D editing
Part-aware 3D editing is editing a 3D model by addressing a named component within it — a leg, a door, a housing — rather than the mesh as a single undifferentiated surface.Most 3D tools treat an imported model as geometry: a bag of triangles you select by dragging over them. Part-aware editing treats it as an object with a structure, so a request can name the thing it means. The practical consequence is scope. When the target is a named part, the change has a boundary, and everything outside that boundary can be reported as unchanged. When the target is a screen-space selection, the boundary is whatever the artist happened to lasso.
Part separation
Part separation is the property of a 3D file whose components are stored as distinct named nodes, so each one can be selected, measured and edited on its own.A file can look correct and still be a single merged mesh, which is the usual reason a seemingly simple edit turns into a rebuild: there is nothing in the file to select. Separation is a property of how the model was authored and exported, not of how it renders. A model with real part separation carries a hierarchy of named nodes; one without it carries a single surface that happens to be shaped like an assembly.
GLB
GLB is the single-file binary form of glTF, holding geometry, node names, materials and textures together in one file, widely used to hand 3D models between tools and to the web.glTF is an open transmission format for 3D scenes; GLB packs a glTF and all of its buffers and images into one binary file rather than a folder of loose assets. That self-contained quality is why it has become the practical handoff format for review, visualisation and web delivery. GLB carries a rendered result — meshes, names, materials — not the parametric history, constraints or engineering tolerances of a native CAD project.
Dimensionally true
A model is dimensionally true when its measurements correspond to the real object it represents, so a figure read off the model matches the figure you would measure on the thing itself.Visual plausibility and dimensional truth are independent properties. A model can look entirely convincing in a render and be wrong by centimetres, because nothing in the rendering pipeline checks a number. This matters the moment a model stops being a picture and starts being an input — to a quote, a cut list, or a fit check — because at that point a wrong dimension is not a cosmetic flaw, it is a wrong answer downstream.
Revision scope
Revision scope is the explicit set of parts a change is permitted to touch, declared before the change runs so the result can be checked against it afterwards.The value of stating scope up front is that it converts a subjective question — does this look right? — into a checkable one. If a plan declares that it will modify four legs and leave the seat and frame untouched, reviewing the result means confirming that boundary held. Without a declared scope there is no statement to falsify, and review collapses back into looking at the render and hoping.
White-label 3D configurator
A white-label 3D configurator is a product-configuration interface licensed by a manufacturer and presented entirely under their own brand, with no visible trace of the vendor that built it.Manufacturers who sell configurable products — kitchens, staircases, trailer bodies, marine joinery — need a customer to see options on their own catalogue, in their own materials, under their own name. White-label licensing supplies the underlying editing and rendering capability while leaving the brand, catalogue and commercial relationship entirely with the manufacturer.
Reference guidance
Reference guidance is the use of an image to steer selected qualities of an edit — silhouette, proportion, material, colour or construction — rather than to reproduce the pictured object exactly.An image carries many attributes at once, and only some of them are the point. Naming which qualities matter is what separates a usable instruction from an ambiguous one: the same photograph can mean copy this proportion or copy this finish, and those are different edits. Reference guidance is deliberately not visual reconstruction — it does not rebuild the object in the photograph.
Model version history
Model version history is a record of a 3D model's successive states, keeping earlier versions available so a revision can be compared against what preceded it or returned to.A revision is only reviewable if the thing it replaced still exists. Keeping each applied operation as a retained version makes the comparison concrete — the same model, the same camera, before and after — instead of a recollection of what the model used to look like. It also makes an unwanted result recoverable rather than final.

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